JB Gaming Blog


JB Gaming Happenings

1 May 2017

by

Jeff

What’s new everyone?

Well, honestly, a lot over here! Minefaire Logo

JB Gaming at Minefaire ‘17

We’re happy to announce that May 19-21, JB Gaming’s CEO Jeff Brooks will be presenting an in-depth talk about the development of Grave Danger at Minefaire 2017, in Houston TX! We’ll also hosting a booth for JB Gaming in Minefaire’s brand new Indie Zone, where some other independent game developers will be showing off their games. I hope you can make it, we’ll be giving away stickers and other goodies, as well as a first hands-on look...



Grave Danger coming to Xbox One Summer 2017

20 February 2017

by

Jeff

Hey there Grave Danger fans!

Grave Danger is coming to Xbox One in Summer 2017!

Finally, Xbox One gamers will be able to purchase and download Grave Danger from the Xbox One store, and experience the game on the big screen from the comfort of the couch.


We’ve been busy working on porting the game, and are stoked to finally cross the threshold as a console developer. We’re also busy creating more content for Grave Danger in the form of DLC to extend the story and add more worlds. As it turns out,...



Grave Danger Update 1.0.2.5

23 January 2017

by

Jeff

Hey there fellow Grave Danger fanatics!

First and foremost thank you for taking an interest in Grave Danger updates, we are currently working on some cool features including releasing to consoles, but in the meantime here are some minor fixes and updates we are pushing out today.

Presenting Grave Danger 1.0.2.5!

New co-op Camera Feature

When playing co-op you can now press "G" on keyboard or the select button on your favorite control to focus the camera on a specific player. Thanks to a users input we implemented this feature and it really makes Grave Danger's...



Grave Danger: Development Insights by Cody Anderson

11 January 2017

by

Cody

Hey I'm Cody and I am one of the developers that worked on Grave Danger, I was primarily involved in level design in the development process.

Check out my site here.

Anyways, upward and onward! These are some of my thoughts on how the game ended up being what it is today.

The levels in Grave Danger changed as the art style and feeling of the game evolved, I went in knowing that we wanted a puzzle game, but also with some action thrown in here and there. The biggest struggle was to combine these...



Grave Danger 1.0.2: A Speed Runner’s Dream Come True!

3 January 2017

by

Jeff

Grave Danger now LIVE on Kickstarter!

Happy New Years all you Grave Danger endeavorers!

I hope you’ve had a chance to check out Grave Danger on Steam, through videos, or at least our demo! We’ve had a great time seeing the positive reactions to the quirkiness and challenge of the game. It’s also been great seeing everyone play the game in order to learn how to make it even better!

One thing I can always tell somebody for certain about Grave Danger: it’s hard. Grave Danger must be mastered, and replayed to truly become the best. Speed running is...



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